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Eve online falloff range

Weboptimal or closer = 100% to hit optimal + falloff = 50% to hit so if optimal is 20 km and falloff is 40km, at 60km you are at 50% at least that is how i understand it Boards EVE Online...

Optimum range and falloff range, game mechanics question. - EVE Online

WebNov 11, 2004 · as fall off range increases, your chance of hitting decreases and it is proportional by range something to the affect of. % over range = % more likely to miss. ex: 10,000 falloff. at 2,500 falloff you have a 25% less chance to hit, 50% chance at 5000, 75% at 7500 and what should be 100% miss at 10000 but there is a slim chance to hit out past ... WebDec 10, 2011 · For reference, as per the OP, 100% falloff=50km for all turrets. Turret 1 50% falloff = 30km. Turret 2 50% falloff =40km. Turret 3 50% falloff =40km. Turret 4 50% falloff =45km. Fighting in optimal is always better then falloff, which leaves 45-50km as the only range anything can potentially pass turret 4. オキシキング 生産終了 https://gitlmusic.com

EVE Search - How do tracking and accuracy falloff work exactly?

WebWhen you have the tactical overlay up, you can mouse over any weapon that has an optimal range and falloff and see what this really means in space: Here we see two concentric and solid red circles with some … Webthere is no penalty for being at shorter range than optimal. however your guns may not be able to track the target at shorter range because targets at shorter range are likely to … WebApr 20, 2010 · EVE allows you to discover, explore and dominate an amazing science fiction universe while you fight, trade, form corporations and alliances with other players. The new forums are live. ... Falloff is the range in which your gun's ability to do damage and hit reliable degrades - the further into falloff distance your target is, the less damage ... papilloma virus senza rapporti

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Category:Weapon Range -- How to Properly Calculate? - Eve Online

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Eve online falloff range

How do turrets work? tracking, optimal range, and falloff …

WebOct 23, 2008 · For example, damage multiplier and capacitor consumption will be properly multiplied depending on the number of grouped weapons, while falloff, tracking, range will remain the same. Hit dice is rolled separately for each module that is grouped while taking into account wrecking hits, so you won’t have a wrecking hit taking the summed up ... WebDenny Enduring Omnidirectional Tracking Link. Improves the optimal range and tracking of all drones. Improves the optimal range, falloff range, explosion radius and explosion velocity of all fighter weapons. Penalty: Using more than one type of this module or similar modules that affect the same attribute on the ship will be penalized.

Eve online falloff range

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WebAll T1 projectile ammo range modifiers apply to your optimal range, not falloff. As ACs have tiny optimal ranges and huge falloff, you can always load EMP, phased plasma or fusion -- your range would barely increase if you load one of the other ammo types. (There are some very minor exceptions to this rule. WebJun 27, 2007 · Falloff range is the distance from your optimal where your weapon functions at 50% of its best. So at optimal + falloff (so 3+23=23km) you have a 50% of your …

WebOct 8, 2012 · Optimal Range -- 28.80 km Accuracy Falloff -- 12 km Tracking Speed / Accuracy -- 0.023 radius / second. So without any modifiers for skills, ammo, etc, you … Accuracy falloff begins at the end of optimal range. Falloff measures how quickly the chance to hit decreases as the target distance grows beyond optimal range. At a gun's optimal range plus its falloff, the chance to hit is reduced to 50%. At a gun's optimal range plus twice the falloff range, the chance to hit is … See more The basic question of shooting a turret is whether you will hit or not. In EVE, hitting with a turret is not quite a simple question of being either in range or out of range. Instead it depends on the concepts of optimal range, falloff … See more The damage that a turret deals will be randomly spread around a fixed value called base damage. The base damage is calculated from the turret's Damage Multiplier attribute, … See more The hit chance and its relation to range, tracking, velocity and signature radius have many effects on combat with turret ships. Taking advantage of this knowledge allows you to control range, control velocities and … See more

WebDec 25, 2009 · Falloff = The distance beyond optimal in which you will hit for increasingly less, on a sliding scale. At the beginning of falloff (which is the same as optimal) you will hit for 100%, in the middle 50%, and at the end 0%. Total gun range is optimal + falloff. WebOct 13, 2024 · Rather than optimal and falloff range, missile range is determined by velocity and flight time, while missile damage is determined by the velocity and signature radius of the target and the explosion radius, explosion velocity, and damage reduction factor of the missile.

WebOct 8, 2012 · Optimal Range -- 28.80 km Accuracy Falloff -- 12 km Tracking Speed / Accuracy -- 0.023 radius / second. So without any modifiers for skills, ammo, etc, you …

WebAug 8, 2024 · At it’s simplest: For Accuracy Falloff = 0, the ship’s weapons will do no damage beyond the Optimal Range. So, if you have an NPC with a Optimal of 8km and Falloff of 0, then at 9km they can’t hit you. Amarrian Energy Turrets can have very short falloffs, short enough that going beyond optimal range, even slightly, is a significant drop ... オキシクリーン 500g 価格WebNov 12, 2024 · Fall off range is only on the further end of optimal. If you’re flying closer than your optimal range your turrets may get problems with tracking as moving objects … オキシクリーン 1500g 価格WebNov 16, 2013 · EVE allows you to discover, explore and dominate an amazing science fiction universe while you fight, trade, form corporations and alliances with other players. ... However if it is impossible for a weapon to be "too close" and there is only a long range falloff, it would lead me to believe that Motion prediction is the key to hitting close ... オキシクリーンex 価格WebIn eve online, you don’t always want to be fighting on top of your optimal range. The best pilots will balance a number of factors that will put themselves into the best possible position to win the fight, with only one of those factors being your optimal range. papillom darmWebSep 18, 2008 · The falloff range is affected indirectly - as an example if you have an optimal of 10km and a falloff of 5, you'll do 50% damage at 15km and zero damage at 20km. If you reduce the optimal by 20%, your optimal is now 8km and you'll do 50% damage at 13km, then zero damage at 18km. The falloff itself is still 5km, but it starts at 8km, not … オキシクリーン 4.98kg コストコ 価格WebAntimatter is the highest raw damage of the T1 hybrid ammunitions, but it also has the lowest range ( with a nice fat -50% range bonus ). Iron has the lowest raw damage, but it has the highest ( +50% ) range. As for circumstantial usage, don't bother. You will want to stick to one range of ammunition, and fit your ship to reflect that. papillome buccal chienWebSep 14, 2015 · Past optimal, not only do you start to miss more and more as the range increases, but the damage of hits drops. At optimal + falloff you miss because of range about 60% of the time. This is considered the max usable range. Note that optimal + 1/2 falloff is about 80% hit, and recommended as the max operating range. オキシクリーン ex 比較